
The health of our oceans is reaching a critical level, and finding ways to engage and educate our public about this fact is an extremely challenging task. Virtual Reality (VR) provides a rare opportunity to engage the public with a popular new technology. VR can teleport a person’s perspective to the center of almost any kind of 3D content. By fully engaging a person’s senses (e.g., sight, sound, and even touch) the experience, and the impression left on the user, can be profound. Because VR is such an immersive tool with broad applications, we would like to focus on the creation of VR (or stereoscopic video) for deep sea ROV operations. Educators are invited to participate in this brainstorming workshop to discuss the use of virtual reality, augmented reality, and/or distance education to bring the deep-sea into the classroom.
Date
June 3 - 5, 2019
Location
MBARI
Monterey, CA
Lesson Plans

Float Away… How do we study the ocean?
This lesson is intended as an introduction to the use of floats in the ocean. Students will create a comic strip based on how we can measure the ocean with a float.

Floating with PUPCYCLE
This activity allows students to incorporate data visualization skills to explore some of the data used to identify highly productive regions. Students will compare BGC-Argo Float data (e.g., chlorophyll, dissolved oxygen) to Satellite data (e.g., chlorophyll)

Graphing pH
Students will explore the topic of ocean acidification. They will construct, analyze and interpret a pH graph.

Graphing Temperature
Students will construct, analyze, and interpret real data from a profiling float in the ocean. Students will explore ocean temperature trends and climate change.

Making the Invisible Visible
Students will be analyzing the spectrogram of an ocean soundscape and create their own spectrogram with a song of their choice.

Ocean Checkup—How Do You Measure the Health of the Ocean
Students will compare dissolved oxygen and chlorophyll a data collected at 3 different locations by Argo floats.

Ocean Data GOES from Space Argo the Sea
In this lesson, students will compare and contrast satellite data to float data.

Our Ocean is Trending
Students will learn how to access data from GO-BGC floats in order to analyze and compare properties such as dissolved nitrates, oxygen and chlorophyll levels.

Phytoplankton + Productivity 5E
Students will be analyzing select GO-BGC float data to find a connection between chlorophyll-a and dissolved oxygen

Profiling Phytoplankton
Students will learn about different phytoplankton and what impacts their distribution by building a water column representing the Southern Ocean.

The Ocean Does the Robot
In this introductory lesson, students will become familiar with accessing and reading float data.

Schedule
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Presenters

Erika Woolsey, Ph.D.
CEO & Co-Founder, The Hydrous
Presentation—Using Immersive Technologies To Share The Ocean
- The Hydrous presents: IMMERSE—a journey of science, love, and magic in the ocean
- Stanford d.school—a place where people use design to develop their own creative potential.

Ben Erwin
Rov Pilot/Technician, ROV Doc Ricketts, MBARI

Géraldine Fauville
Postdoctoral Research Fellow, Virtual Human Interaction Lab, Stanford University

Katy Scott
Digital Learning Manager, Monterey Bay Aquarium
Presentation—A 360-degree Sense of Place
Google Expeditions, with Google Cardboard, allow teachers to take their students around the world, virtually. That’s great, but it can only take you so far. At the same time, students naturally feel a sense of wonder and connection to the places in their community. Come learn how your students can create customized VR expeditions specifically about the places around them in order to solidify place-based learning. In this session, you will learn how to use two of Google’s free VR apps—Cardboard Camera and Tour Creator—to shoot 360° pictures then build a virtual tour of a place.

Adam Merry
Manager of Multimedia Engineering, Monterey Bay Aquarium
The MBA Exhibits Multimedia Engineering team will give an overview of how we leverage VR in our exhibit design and architectural visualization prototyping process. We’ll also provide an inside look at some our existing and planned future 3D exhibit interactives that are built with Unity, plus we’ll have live demos.

Craig Mink
The MBA Exhibits Multimedia Engineering team will give an overview of how we leverage VR in our exhibit design and architectural visualization prototyping process. We’ll also provide an inside look at some our existing and planned future 3D exhibit interactives that are built with Unity, plus we’ll have live demos.

- Virtual Planet—Climate technologies and solutions. Helping people and nature adapt to a new climate. Explore our hyper realistic models, visualize climate impacts and explore coastal adaptation scenarios in virtual reality.
- Books: Coasts in Crisis—A Global Challengeby Gary Griggs; Dawn of the New Everything: Encounters with Reality and Virtual Reality by Jaron Lanier; Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do by Jeremy Bailenson; The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics All Agree We Are In a Video Game by Rizwan Virk